So I completely set upperleg02 to zero by removing it and upperleg01 to 0.05 by simply assigning this value. The next picture will explain how I did that.įirst I select the region where I wanted to lower the influence of the upperlegs. To avoid this (btw also for male characters) I had to change weights in the crotch region. The rest of the explanation I had to do the next day. When I first explained MakeHuman to someone, of course I had a female with the default proxy and she sat nude and relaxed on chair. The character is ready to weight and the vertex order is still the same. Then add the default skeleton with toes and export with mhx2. Use your new proxy on a default female or male mesh, that is only the gender slider moved completely to left or right. Therefore it is best we start with the weights assigned by MakeHuman itself. If that does not help and there are still differences the mesh is not symmetric. ![]() If it is not a 100% symmetric try with -m 0.003. create_mirror_tab.py -b /data/punkduck/makehuman/v1/data/proxymeshes/elvs_maleproxy1.obj >/tmp/mirror_table.txt If the mirror table contains unmatched lines (lines with vertex number -1), then it is not possible. To test it, there is a script create_mirror_tab on github. If it is not symmetric we have to weight both sides individual. I will now explain how you can do your own, so with some skill everybody else can do it for clothes or proxies.Įspecially for proxies a fully symmetric mesh will make weighting easier. It contains an array of pairs of vertex-number and assigned weight for each bone. The weights file is in JSON format, so it is also human readable. mhclo file, then the weights are not copied, instead the weights from this file will be used. I am pretty sure, most people don't know that each piece of cloth could have an own weight-map based on the default skeleton. In MakeHuman a new weighting instead of the weight-copy is one of the possibilities. Since a proxy is not different from a piece of cloth, we have the same problem, bones may influence parts more than they should do. Loaded 0 deleted verts (0 faces) from Moustache proxy.The last weekends Elvaerwyn and I used for some work on new proxies.Įlv created new proxies with more loopcuts in "flexible" regions like knees, elbows or the lowerarm/wrist area. Not writing compiled meshes to system paths (C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/moustache/moustache.npz). Loading ASCII mesh C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/moustache/moustache.obj. ![]() Problem loading binary mesh: ('compiled file missing: %s', u'C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/moustache/moustache.npz') ![]() Not writing compiled proxies to system paths (data/clothes\moustache\moustache.mhpxy).Ĭompiled file missing: C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/moustache/moustache.npz Loading material from file C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/moustache/moustache.mhmat Loading proxy file: data/clothes\moustache\moustache.mhclo. Problem loading binary proxy: ('compiled proxy file missing: %s', u'data/clothes\\moustache\\moustache.mhpxy') Selecting proxy file "data/clothes\moustache\moustache.mhclo" from clothes library.Ĭompiled proxy file missing: data/clothes\moustache\moustache.mhpxy Loaded 0 deleted verts (0 faces) from Full_beard proxy. Loading ASCII mesh C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/full_beard/full_beard.obj.Ĭlothes library: updating face masks (face hiding enabled). Not writing compiled meshes to system paths (C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/full_beard/full_beard.npz). Problem loading binary mesh: ('compiled file missing: %s', u'C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/full_beard/full_beard.npz') Loading material from file C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/full_beard/full_beard.mhmatĬompiled file missing: C:/Users/Sebastian/Downloads/makehuman-1 1 0-win32/data/clothes/full_beard/full_beard.npz Not writing compiled proxies to system paths (data/clothes\full_beard\full_beard.mhpxy). ![]() Loading proxy file: data/clothes\full_beard\full_beard.mhclo. Problem loading binary proxy: ('compiled proxy file missing: %s', u'data/clothes\\full_beard\\full_beard.mhpxy')Ĭompiled proxy file missing: data/clothes\full_beard\full_beard.mhpxy The exact log displays the following:Ĭode: Select all Selecting proxy file "data/clothes\full_beard\full_beard.mhclo" from clothes library. I've tried loading makehuman several times (restarting the pc, deleting the shortcut, etc) but it still gives me the same message and the downloaded clothes doesn't show up. Thanks Loki for the reply but it hasn't worked.
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